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Unreal Engine 5.4 released with unique features including Motion Design Toolset, Motion Matching, PCG Biome Generator, and Texture Graph. In this letter I will cover some of the other interesting features that I was not able to fit in the video.
GDC is starting today, which is the biggest gathering of game developers, including an announcement from Epic Games about new Unreal Engine features. Sierra Division released a free project for creating modular interiors inspired by Uncharted 4, and the Unreal Engine-rendered film "War is Over!" won an Oscar for Best Animated Short.
The Epic Games Store is launching on iOS and Android in Europe, leveraging the EU's Digital Markets Act to bypass Apple's fees and compete directly with the App Store. Epic also introduced a new, highly detailed Unreal Editor project for Fortnite, showcasing efficient environment creation techniques within a 400 MB limit.
I just released a brand new course on Udemy for UEFN - Fortnite Creation Unleashed: Build Your First Island Today! In this course we will focus on the programming language VERSE
Reallusion's Character Creator 4 will now support Metahuman body and face control rigs, allowing for seamless compatibility and faster animation processes across different platforms and characters, potentially setting a new industry standard.
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Tim Sweeney revealed that Unreal Engine 6 will focus on massive multiplayer worlds and enhanced connectivity, with the Verse language simplifying networked functionality. The engine will support seamless server transitions and enable interoperability across game ecosystems, pushing the Metaverse's boundaries.
Threepeat Games released a free Unreal plugin called ThreepeatAnimTools (TATools) to streamline character animation, and Rider is now free for non-commercial Unreal Engine use, offering another IDE choice. Also, Fab officially launched, with Megascan assets available to claim permanently.
Keep up to date with new tutorials, all the updates, and anything else you might need in the world of Unreal.